Jack Parry Animation Studios

Animation taught differently
Traditional and digital, with philosophy.
A pencil test and a rig solve the same problem. Weight has to be found, held, and released, and neither the paper nor the software will do it for you.
The tools differ in what they resist, and that resistance is where the learning happens, so the two are taught here together rather than as separate disciplines with separate histories.
The approach is phenomenological. Animation is treated as something encountered rather than something specified: what does this movement feel like, from inside the making of it, before it is named. A student who can describe what they are actually seeing can fix it. A student working from a checklist can only compare.
The tutorials are sorted three ways, by tool, by technique, and by pipeline stage, because those are the three questions that actually get asked. What am I holding, what am I trying to do with it, and where in the work am I. Use whichever door fits the problem in front of you.
The Animation Drawover Tool is here as well. Load a playblast, draw over it frame by frame, and the gap opens up between what you meant and what you made. It interfaces with Maya and with Toon Boom Harmony, so the mark-up travels back to the work rather than sitting beside it.